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Eccentric Apprentice

Creature — Tiefling Wizard — {2}{U}

Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

2/2

Eccentric Apprentice — Adventures in the Forgotten Realms
Nenhum anúncio disponível para esta variante.

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